Address
304 North Cardinal St.
Dorchester Center, MA 02124
Work Hours
Monday to Friday: 7AM - 7PM
Weekend: 10AM - 5PM
We use cookies to ensure that we provide you with the best possible experience on our site.
Your essential source on Unity and web development
Your essential source on Unity and web development
In our ongoing exploration of type casting, we now enter into the realm of Unity int to string conversion.
We’ll cover fundamental methods and then explore more advanced techniques applicable in specific scenarios.
Table of Contents
When converting an integer to a string in Unity, the recommended method is using the ToString
method.
For instance, if you have a variable declared as int myInt = 5;
, you can transform it into a string as follows:
int myInt = 5;
string myString = myInt.ToString();
It’s worth noting that the ToString
function can take parameters.
The ToString
function can take parameters, offering various results.
For example, to convert an int to a financial format, you can use ToString("C");
, resulting in a string like “5,00 €” (for Europeans).
For more information on the format
parameter of ToString
, consult the official documentation.
An alternative is to use the static Convert.ToString
method to convert int
to string
.
Simply add an int as a parameter:
using System;
string myString = Convert.ToString(myInt);
Don’t forget to import System
to avoid the “class not found” error.
When working in C#, the two most used methods for composing a string with parameters are string.Format
or string interpolation.
For converting int
to string
, these methods do not require conversion beforehand; they can directly incorporate integers:
This method works by passing a string composed of symbols indicating the parameters.
The model used is “{0}“, where the number is replaced by the parameter’s number.
Then each parameter’s value is positioned one after the other.
Parameters can be of any type; the ToString
method is automatically applied to them.
Here’s how to use it with an integer parameter:
int numberGems = 2;
var description = string.Format("My Sword have {0} gems", numberGems);
String interpolation allows directly passing a variable as a parameter in a string, somewhat like concatenation but with better readability.
The string is prefixed with a “$“, and each parameter will be enclosed in braces.
You can also pass integers directly:
int numberGems = 2;
var description = $"My Sword have {numberGems} gems";
It’s worth mentioning that in C#, if you use concatenation, the conversion is also automatic:
int numberGems = 2;
var description = "My Sword have " + numberGems + " gems";
Find more information in the official documentation: User-Defined Conversion Operators
If you’re in a performance-oriented context, you may encounter StringBuilder
.
To convert int
to string
, you can use Append
and then call ToString
on StringBuilder
:
using System.Text;
int numberGems = 2;
var builder = new StringBuilder();
builder.Append("My Sword have ").Append(numberGems).Append(" gems");
var description = builder.ToString();
Don’t forget that StringBuilder
is part of the System.Text
namespace.
While Append
works, readability might be compromised.
To address this, you can use the AppendFormat
method:
using System.Text;
int numberGems = 2;
var builder = new StringBuilder();
builder.AppendFormat("My Sword have {0} gems", numberGems);
var description = builder.ToString();
As seen throughout this article, Unity int to string conversion extends beyond the simple ToString
function or basic casting.
It’s essential to look further and understand how even the easiest functionalities work in a more advanced context.