M. Editor

M. Editor

Unity Audio Source: Mastering the Art of Sound

Unity audio source

Today, we delve into the world of Unity and explore the essential Audio Source component along with its companions for effective audio management.Initially in Unity, components are available to meet our needs in terms of adding music or sound. Please…

Unity Image UI

Unity Image

Within the world of Unity UI, the Image component stands as a essential tool for displaying sprites.Let’s explore its use and various functions, then look at its advantages and disadvantages compared with the RawImage component. To unlock the full potential…

Unity Region, Organize Your Code

Unity region

On Unity, the region directive (#region) allows you to organize your source code logically, improving its readability and maintainability. Create a Region By enclosing sections of your code with #region and #endregion, you create foldable areas in your editor, allowing…

Unity Namespace – How to use them

Unity namespace

In Unity, namespace resolve file-name conflicts and implicitly provide better code organization.Namespaces are common in many languages and are straightforward to use. Table of contents What is a Namespace? Add Our First Unity Namespace Unity Referencing Our Namespace Fix Duplicate…

Unity Inspector Button

Unity inspector button

Explore in Unity inspector the addition of a button as part of our series on custom inspectors. We’ll also look at how to fully style it and modify its layout. Adding a Button to the Inspector To integrate a button…

Vector Focus – New Linktree Page!

Linktree icon

We are thrilled to announce the launch of our new Linktree page! 🌐 Discover and easily follow all our social networks from one centralized place. Click the link below to explore: Vector Focus Linktree Page Why do we use Linktree?…

Unity – Pivot Point

Unity pivot point presentation

Pivot points are a concept found in Unity, the 3D, and 2D worlds. We will first delve into pivot points associated with sprites.Next, we will handle the absence of a pivot point in GameObjects (3D).Finally, we will discuss pivot points…