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Category Unity

Unity – Undo Redo in Editor

Unity undo

On Unity and in almost all other software, you use “CTRL + Z” or “Command + Z” to undo and “CTRL + Y” or “Command + Y” to redo an action. However, when using a custom script in the editor,…

Unity list remove – Delete an item

Unity list remove

On Unity, there are several functions used to remove an item from a list.These methods also work for any type of C# project. Remove an item from a list in Unity Consequences of removing an element in a List Remove…

Unity Bounds – What is a bbox?

Unity bounds

On the Unity platform, the Bounds structure is the C# representation of a bounding box. This box, frequently used in mapping, is characterized by an area defined by its size and center.In the Unity ecosystem, it is notably applied to…

Unity Int to String Conversion

Unity int to string

In our ongoing exploration of type casting, we now enter into the realm of Unity int to string conversion. We’ll cover fundamental methods and then explore more advanced techniques applicable in specific scenarios. Table of Contents Basic Method for Unity:…

Unity List Length

Unity list length

On Unity, list length can be retrieved by code using a property. Table of contents Unity – Get list length? Using LINQ Method What to do with the length of a list? Tips: Instantiate a list with known length FAQ…

Unity Audio Source: Mastering the Art of Sound

Unity audio source

Today, we delve into the world of Unity and explore the essential Audio Source component along with its companions for effective audio management.Initially in Unity, components are available to meet our needs in terms of adding music or sound. Please…

Unity Instantiate: All Explained

Unity instantiate

In the world of Unity, the Instantiate function is an indispensable tool, enabling us to copy a gameObject or other Unity object to our active scene. The Instantiate method is static and emanates from the UnityEngine.Object class. It can be…