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Weekend: 10AM - 5PM
Your essential source on Unity and web development
Your essential source on Unity and web development
On Unity, there are several functions used to remove an item from a list.These methods also work for any type of C# project. Remove an item from a list in Unity Consequences of removing an element in a List Remove…
In our ongoing exploration of type casting, we now enter into the realm of Unity int to string conversion. We’ll cover fundamental methods and then explore more advanced techniques applicable in specific scenarios. Table of Contents Basic Method for Unity:…
On Unity, list length can be retrieved by code using a property. Table of contents Unity – Get list length? Using LINQ Method What to do with the length of a list? Tips: Instantiate a list with known length FAQ…
On Unity, the region directive (#region) allows you to organize your source code logically, improving its readability and maintainability. Create a Region By enclosing sections of your code with #region and #endregion, you create foldable areas in your editor, allowing…
In Unity, namespace resolve file-name conflicts and implicitly provide better code organization.Namespaces are common in many languages and are straightforward to use. Table of contents What is a Namespace? Add Our First Unity Namespace Unity Referencing Our Namespace Fix Duplicate…
In this article, we will delve into the Unity ‘list‘ class and explore its functionalities in both Unity and the broader C# ecosystem. Table of contents Unity List vs. Array Working with Lists List of GameObjects Looping Through a List…
To convert an int (integer) to a float in Unity, there are two different approaches: casting or using the Convert class. Int to float with cast The simplest way to convert an int to float is to use a cast:…
In Unity, converting a floating-point number (float) to an integer (int) is a common operation and can be done in several ways. This article will guide you through the different functions to use for this conversion depending on your use…